![]() then set access full control for this folder and all subfolders and files, then press ok to finish.Ī: Another cause could be using the wrong Sybaris variant. The list shows the user accounts, where you must add your own account.Right click the game folder > Properties > Security Tab > Advanced.How to fix this problem?Ī: Maybe this problem is caused from write protected files and unsufficent user rights for the game folder. Q4: My game is black screen with numbers.How to fix this problem?Ī: This guide is helpful for you AMD CRASH FIX FOR Radeon HD Series or you can access this in case the website blocked. Q2: My game crashes doing in maid creation or doing change skin color and my graphic card is AMD.Set window system locate to japanese to do the following (recommend this method because it simple and work fine on window 10).Ĭontrol Panel > Region > Administrative Tab > Language for non-Unicode programs choose Japanese(Japan) and restart your computer.That makes you can right click CM3D2圆4.exe to run with NTLEA 圆4. For 圆4 version without set window system locate to japanese, you can using NTLEA 圆4 by setting here and press the arrow on the bottom right.Note: HF pAppLoc doesn't work with Windows 10 or 圆4 version. Right click CM3D2x86.exe and select run with Japanese locale (you need HF pApploc for the right-click options).Copy files and folders CM3D2x86_Data and CM3D2x86.exe from installation folder to game folder.but you can use AppLocale to run the x86 version on Windows 7,8 by step below. You can't use AppLocale to run the 圆4 version because AppLocale don't support 圆4 version.You must do the follow below (choose one method only). Q1: I keep getting an "(0) Yotogi.Category enum parse error (character not japanese)" error when I run the game and I have AppLocale?Ī: If your receive an error "(0) Yotogi.Category enum parse error (character not japanese)", that mean your computer have not completely changed the located system to japan.And cs_parts_ is pretty weird looking compared to the other two. Still, there's a lot of columns in there whose functions aren't yet obvious to me. But nothing seems to actually be missing, and everything works properly as far as I can tell. Also, you'll notice that what's usually the first item for the next type of bra has been moved to the end of that type. I really don't know why the button was placed where it was in the list. nei file referring to that, and put the appropriate reference in the file. (The button still looks the same, since I didn't touch that.) But it wouldn't be any great chore to put in a new texture in the appropriate place, make a new. ULingerie000_001.nei isn't referred to in the original files, but has a reference to an aqua-colored texture for the striped bra, which you can see in the screenshot. It seems like that value must be unique to function properly. nei file referenced, and changing the value in a field labeled "Btn ID" to a higher number. It is a copy of a line earlier in the file except for two changes - changing the. To the end of cs_parts_, I produced the results in the second screenshot. Don't know what's doing that.Īlso, I think I've established the ability to add new clothing options. ![]() And the shoes are certainly fine.) Oddly, while the dress and apron type ones don't remove the bra, it also doesn't display at the same time. The overlap on the bra is kind of odd in places, but I like the net effect. And I figured hey, why can't bras and shoes go with some of those one-piece outfits? (See attached image. There's a whole set of columns for establishing which items "collide" with others and cause them to be removed. I started looking at some of the files in OOO (although saving the modified version is a pain), and found some interesting things in the cs_parts_* files. The below investigation was made for the benchmark, but it probably also works for the full game. Modding Tools Installing Mods Insert new clothing items Mods that use these files can be fairly complicated.
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